Civ 6 rise and fall switch9/2/2023 ![]() Natural wonders are also too valuable in themselves to hold any additional resources. Rivers also can't hold resources, because they don't actually occupy tiles. There are certain terrains and features that may never hold a resource: Oceans (being too deep for effective exploration), Ice (being too cold and unstable), Mountains (being too tall), and Oases (being in themselves valuable). Some resources can be found on more than one type. For land resources the most frequent are Horses, Stone, and Wheat, while for sea resources the most frequent are Fish and Crabs.Įach resource has a specific type of terrain or terrain feature that it is tied to, and it will not appear on any others. Each resource has a specific spawn probability. Some resources spawn only on land tiles, some spawn on sea tiles, and a couple of them (i.e., Oil and Amber) can spawn both on land and sea tiles. Antiquity Sites may appear underneath districts they won't, however, appear in a tile with any other resource. Antiquity Sites and Shipwrecks are also invisible in the beginning however, it is unclear if they are actually placed at map creation, or the game uses a system similar to Civilization V where significant playing events (a battle, the destruction of a Barbarian Outpost, etc.) later become Antiquity Sites. Most strategic resources are not visible in the beginning of the game, but they are nevertheless there. ![]() The only exception to this rule comes when the Heroes & Legends game mode is activated: Maui has the ability to create bonus and luxury resources when standing on a neutral tile, which means that the player controlling him can literally litter the area around his or her starting cities with resources! The player, however, has no control over what resource is created - it may be either bonus or luxury, but it will always be one that can appear on the tile on which Maui stands (for example, Copper will never appear on flat land). All resources are placed at the very start of the game, when the map is first generated - unlike in Sid Meier's Civilization: Beyond Earth, resources cannot be created by player actions.
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